Gesture LeagueThe world's first gesture sport category

THE COMPETITIVE HOME OF CONTROLLER-FREE GAMING

No controllers. No headsets. Your camera reads your body, and your movement is the input. Gesture League is the competition infrastructure around the Gesture Games catalogue — sponsorship, teams, venues, events, players, competitions and championships.

Move. Compete. Rise.

A new category for gaming and sport · created by Damon YLF

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Ranked athletes

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Competitions

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Library titles

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League venues

Schedule

Live & upcoming competitions

City ladders, venue activations and global championships running on imported gesture titles.

All competitions

No competitions scheduled yet. Create the first season, championship or city ladder in the operator console.

How it works

Gesture Games is where people play. Gesture League is where they compete.

Any standalone HTML gesture game — a figment — can be imported into the league, versioned, sponsored and turned into a ranked competition without touching code.

01 · Import

The operator uploads a standalone HTML figment plus cover art. It becomes a library title instantly, with no redeploy.

02 · Compete

Create seasons, tournaments and city ladders around any title. Brackets, scores and rankings update as matches complete.

03 · Rise

Athletes and teams earn ranking points across regions, venues and global championships, tracked on public leaderboards.

Global rankings

Top athletes

Full table

No ranked athletes yet. Register players in the operator console to open the global table.

Teams

Organisation standings

All teams

No organisations signed yet. Add teams and rosters in the operator console.

Partners

A brand can own a competition, a venue or an entire game category

Title, tournament, game, venue and presented-by inventory is built into the platform — with campaign windows, assets and click-through tracking surfaces.

Partner with the league

Sponsor inventory is open: title, tournament, game, venue and presented-by placements are available across the league.